Selius, unaffected thanks to his own dream magic, summons the heroes of Trine into the dream world, seeking their assistance. One of them, Cornelius, stumbles upon a magic music box, accidentally releasing a spirit known as Melody, who traps the students in a magical dream where their wishes come true. Some time after returning Prince Selius to the Astral Academy, some of the students (all first seen in Nine Parchments) began rehearsing for an autumn play. His magic now stabilized, he agrees to return to the Astral Academy. The trio assists Selius in fighting his shadow ultimately, the prince is able to use the power of light to seal his shadow back into his soul. While tracking the prince, the trio helps the creatures of the wilderness in fighting their nightmares and in return three nature spirits give them a potion of light, which should help Selius-it does, but it also empowers Selius's shadow, since the brighter the light, the deeper the shadow it casts. His unstable shadow magic causes his own nightmares, those of the heroes, and even the inhabitants of the wilderness to manifest physically, and Selius flees. At first the trio tries to convince him to return, but Selius refuses, revealing that the Academy simply locked him in the dungeons. Amadeus the wizard, Pontius the knight and Zoya the thief are tasked by the Academy headmaster to bring Selius back. His parents therefore sent him away to the Astral Academy, but the Academy wizards were unable to control the prince's nightmare magic and he eventually escapes. Prince Selius (introduced in Nine Parchments) had aptitude for magic, but misused his father's spellbook, releasing the shadow of his soul and destroying his family's castle. If the player wishes, they can replay earlier levels with unlocked abilities to solve those earlier puzzles in new ways. These abilities give the player new options for solving puzzles, or new ways to fight monsters. While certain core abilities (such as Zoya's "fairy rope") are unlocked at fixed points in the game, there are optional abilities that the player can purchase using tokens collected over the course of the game. In another return to form, Trine 4 adds character progression (which was missing from the third game). Trine 3 a 3D platformer because the player could move across the Z-axis Trine 4 returns to the strictly 2-dimensional movement of the first two Trine games. Pontius is also armed with a sword.Īs with previous entries, the gameplay is a mix of physics puzzles and combat. Pontius has a shield with which he can deflect certain projectiles at other targets, and jump-stomp. Zoya can affix ropes to objects either to swing from them, immobilize them, or create rope bridges. Amadeus can conjure boxes, spheres, and planks, and he can telekinetically move some objects. The player can transform into one of these three characters at a time: Amadeus the wizard, Zoya the thief, and Pontius the knight. The player character in the game is, story-wise, three characters in one. The abilities available to the for solving puzzles include conjuring boxes, attaching ropes to objects, and telekinesis. It is a 2D platformer with a focus on physics puzzles. Trine 4 refines the gameplay of the previous installments.
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